Senior Technical Artist

We are looking for a Technical Artist to bridge the gap between the issues of the creative, programming, and engineer teams in game development.

The perfect candidate will possess an equal amount of knowledge about both disciplines to ensure all needs are being met. Be an all-rounder with experience working in the artistic and programming realms.

Responsibilities:

● Liaising between heads of programming and design teams
● Researching and developing technical tools for a project
● Setting up workflows of art production
● Supporting artists and engineers in the 3D art pipeline
● Assisting in asset performance and validation
● Solving complex technical issues during development
● Deciding on what software and tools are required for game production
● Developing and maintaining resources and pipelines along with programmers
● Porting finished art to the game engine
● Ensuring final art runs to full visual resolution
● Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds
● Enforcing standards as outlined by heads of departments
● Developing tools and software to execute the needs of the game
● Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision
● Optimizing environments and establishing physics barriers
● Writing custom software specific to the needs of the game which will work with industry-standard scripting languages
● Researching and overseeing the implementation of rendering techniques
● Developing performance of frame rate and memory
● Resolving material errors and collision issues
● Monitoring the performance of the game
● Maintaining technical documentation

Software:

● Maya or any other 3D engine
● Unity3D
● Photoshop

Skills:

● High attention to detail
● Excellent communication skills
● Career training in VFX
● A strong portfolio or demo reel
● Solid understanding of art and animation pipelines
● Familiarity with game systems and the game development process
● Scripting skills
● Ability to identify the best tools and software to maximize game delivery
● Rendering and post-effects experience
● Understanding of rigging and animation
● Experience in physics simulations
● Shader development experience
● High-level artistic skills - proportion, color, composition
● Creative mindset and ability to overcome technical challenges
● Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc
● Excellent interpersonal skills in dealing with differences between creative and technical teams
● Knowledge of high-end coding languages
● Experience with effects - huge plus

Apply for this job

Does this job fit your talents and seem right for you? Don't hesitate to apply online now.

Job Facts

Country
Romania
Contract type
selfemployed
Job-ID
226879